PM3.6 - Donkey Kong - Subaction - AttackHi3
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
Stats
IASA: |
36 |
Hitboxes active: |
6-11 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x54 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
40 |
105 |
100 |
Normal |
Punch |
6 |
5 |
|
0 |
1 |
10 |
40 |
110 |
100 |
Normal |
Punch |
6 |
6 |
|
0 |
2 |
11 |
40 |
115 |
100 |
Normal |
Punch |
6 |
6 |
|
Scripts
Main
- AsyncWait(5.0)
- ChangeHurtBoxStateSpecific { bone: 44, state: Normal }
- CreateHitBox(HitBoxArguments { bone_index: 45, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 100, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 40, size: 5.0, x_offset: -5.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 100, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 40, size: 3.75, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 2, set_id: 0, damage: Constant(11.0), trajectory: 100, wdsk: 0, kbg: 115, shield_damage: 0, bkb: 40, size: 4.0, x_offset: -2.66, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(11.0)
- DeleteAllHitBoxes
- UnchangeHurtBoxStateSpecific
- AsyncWait(35.0)
- AllowInterrupts
GFX
SFX
- AsyncWait(5.0)
- SoundEffect1(2794)
- Subroutine(0x2c260)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(5.0)
- Rumble { unk1: 18, unk2: 0 }